About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Xforce pen kurangu in tamil. penkura gameplay. pen kural songs. pen kural soga padal. pen kurangu tamil name. pen kurangi peyar. pen kurangu peyar. pen kurangu tamil name. penkura review. penkura review. penkura gameplay. penkura gameplay. pen kurangu peyar. pengurangan in english. pen kurangu peyar. bankura video game. penkura review. pen kurangu. pen kurangu. penkura game. pen kurangu. pen kurangu in tamil. penkura steam. pen kural songs. penkura game. pen kurangu in tamil. pen kurangu tamil name. bankura video game. penkura steam. pen kural songs. pen kurangi peyar. pengurangan in english. pengurangan in english. penkura game. pen kural soga padal. bankura video game. penkura steam. pen kurangi peyar. pen kural soga padal The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you. Penkura Patch 0.1.1.2: Dev-Com.Patch 0.1.1.2 introduces a new way of calculating light and shadows in Penkura, increasing optimization to allow players with weaker machines to get a little bit more performance, without affecting in any way overall visual aspect of the game.Besides minor changes to damage calculation and graphical improvements to Medbay, we added a new buildable structure to the game and a massive update to the "Ancients". New content added to the "Ancients" is a preparation for missions, new items and new gameplay elements that will be soon added to the game not only increasing the depth of the game but extending overall storyline waiting to be uncovered by the player.Please keep in mind that we are still changing and improving our save system, to make sure it won't require reset whenever the content patch is added to the project. Till than saves have a risk of being corrupted. (we are hoping of dealing with these issues before patch 0.1.2)And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2--------------------------------------------------------------BUG FIXES:- Medbay didn't provide oxygen to the player if spawned in the corners of the room.- Power plant didn't spawn correctly object after creation.- Power plant didn't dematerialize itself properly leaving some of the items floating in the air.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- RTS system now understands that some buildings should not be destroyed.- UI improvements to RTS system (on building select)- Penner-07 now fires a projectile that calculates their own damage, speed, range and penetration power based on the triggering function effect. (Bullet knows what they are based on what shoot them out, fixing all issues with damage, range, speed, and armor effects)- Bot calculates its state on each change rather than on each call (fix for bot not having an effect when shooting at)- New content added to the "Ancients"- Audio Balance to footsteps.- Graphical Improvements to Medbay- Graphical Improvements to Lazarus Bed- Added Animation, Sound Effect and Light Effect on Open/Close Lazarus Bed- Graphical Improvements to Rejuvenator Bed- Improvements to object camera rendering relation (minor performance improvement)- Every shadow from lights in every build-able building was programmed to change its quality base on distance from the player (performance boost)- Lights from every door were unable to check for player location after the first trigger, resulting in them always casting shadows. (minor performance boost)- Building - Hydrogel Facility (Hydrogel Purificator)- New Building Blueprint Added (Hydrogel Purificator)- Minor Improvements to RTS UI. (Long names go beyond text box)--------------------------------------------------------------. Penkura Patch 0.1.1.4.2: Dev-Com.Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player. We will introduce the first features of this system in the upcoming patch. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.2--------------------------------------------------------------BUG FIXES:- Footsteps volume slider didn't update the footsteps sound effect. - Asphyxiation didn't take any health points.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added P.D.R system (Point Direct React)- Improvement to Camera Shaders (minor graphical and performance boost)- Added one footstep sound effect to every footstep variation to increase sound randomness. - Added Voiceover volume slider in the main menu. - Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)- Minor adjustment to the player marker on the map to make it more visible. - Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable) --------------------------------------------------------------. Penkura Patch 0.1.2.1: Dev-Com.Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.1--------------------------------------------------------------BUG FIXES:- Command Center didn't calculate it's energy correctly.- Player won't be able to select and swap empty slots in the inventory and storage.- Inventory slots properly reset their function if we closed inventory/storage with slot selected.- The object won't fall through the landscape in a larger cluster of objects- Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.- Fix for doors open event triggering animation after few seconds of delay, rather than instantly.- Fix of 53 background calls to nonexisting objects.- Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.- Buildings ambients won't stop playing if too many sounds play at once.- Opening door sound effect won't take priority to mute interface activation sound effect.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)- 5 Quickslot controls added to the controls tab.- Save/Load system will now save quick reference bars and load them to correct characters within the game.- Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).- Optimization of all outer armor textures (buildings). (lowers memory requirement) - Optimization of all normal maps mega atlases. (lowers memory requirement)- New Component type item added to the project (Basic Electronic Repository)- Basic Electronic Repository blueprint added to the MMC.- Scanner blueprint rebalancing.- Improved Save/Load System to allow Saving and Loading Underground Ore Deposits. - Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load. - Minor visual improvement of all crystalline liquid panels (all type of solar panels).- All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance. - Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed. - A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.- Improved visual effects of holo sing. - Refresh of all door animations in the game with the use of the new float base animation system.- Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event. - Construction bot call sound effect lowered to reduce audio clipping. - Doors locked / incorrect password / open sound effect lowered to reduce audio clipping. - Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects. - Pener-07 Ammo Screen scaled up to fit the weapons screen.- Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.- Added direction sings to Epsilon Base.- Added Level of details to Karenos Landscape (minor performance boost)- Light improvement in the Gemini Base (minor level performance improvement)- Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.--------------------------------------------------------------. Penkura Patch 0.1.1.5: Dev-Com.Patch 0.1.1.5 besides multiple small improvements, introduces 3 big changes to Penkura. First update is directed to our save/load system, "load game" section was written from the ground up, game will now load from 10 to 60 % faster depending on save size (Previous save files created on earlier version of this system won't be corrupted, system will adjust old saves to new system).Another big update is directed to our camera/models rendering almost every model in Penkura was adjusted to new occlusion system which lowered render requirements up to 15 % in certain locations players on weaker machines should see a performance boost from these changes.Last big update was done to our Biometer Ring. From the start we planned Penkura to have an as minimalistic user interface as possible, because of that we need to provide the player with a lot of data in a different way. Handheld Map system already provides a lot of data on player and points of interest location, map size, but basic information on player status was accessible only by Biometer Ring, located on user's wrist, we feel that this is not enough.From now on, Biometer Ring will provide voice cues in critical moments, such as when the player starts to lose oxygen, or his vital sinds drop to a critical level. In future patches, we will add even more communication between the player and the game environment.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.5--------------------------------------------------------------BUG FIXES:- Hydrogel Purificator and Tirix Fusion Power Plant have visual errors in 3d holographic presentation.- Text window blinks if multi messages are given at once.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Ambient Occlusion added to the camera rendering process.- Ambient Occlusion Checkbox added to Main Menu.- New foliage type added.- Biometer Ring now provides critical status by voice.- Added Low Oxygen level, Critical Vitals and Below 40 % Oxygen audio cues. -Biometer Ring now checks player status more precise.- Changes to player Vital (possitive or negative) are now printet on text window.- Points of interest discovered by the bot will now be saved to the player map.- Small improvemenets to foliage placement system (should be less empty spaces randomly found in the forest).- Update to Trees level of details (small performance boost).- Update to rock formation level of details and shadow render (small performance boost).- Complete model change of all mountains.- New Item added to the game (Neuclir the Antitoxin shot)- New blueprint for crafting added to the game.- Save system now saves buildings energy and oxygen status.- New save system added to Penkura, should reduce load time and lower the chance for error while loading. (old save files will adjust to the new save system automaticly).- Improved occlusion to all Ancient structures (small performance boost).- Added new level of details to Hydrogel Tank Structure and improved occlusion (small performance boost).- Added level of details to Power Storage, Lamp, Ore Extractor, Tunnel Type (I, I Windowed, T, T Windowed, X) Solar Panels, and Beacon structures (small performance boost).- MMC and CCC are now occlude with the new system (small performance boost).--------------------------------------------------------------. Penkura Patch 0.1.0.8.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.8.1--------------------------------------------------------------FIXED BUGS:- Drop, destroy and split function will now work with the new Inventory system.- Elevator in first level dissapesr after load.- Tram in the first level disappears after load.- Dialog audio duplicates if the same dialog is triggered the second time.--------------------------------------------------------------IMPROVEMENTS:- Dialog system will now effect player camera to make him face the interacted object/person.- Dialog function will reset camera view at the end of the conversation.- Save / Load system will now properly save every dialog in the game and trigger correct state.- Dialog system can now be affected by Player, World, Inventory, and Mission status. - Inventory slots refresh before any interaction (Increase in Inventory stability) - Save / Load system will now properly load dropped items with their correct amount.- Small improvements to resolution settings in the main menu. - Neurocore is now a self-aware activator (it will detect on its own if there is any interaction between itself and the player)- Neurocore will now save and load its interaction with the player.- Interact function is now more responsive.- Tram light / shadow optimalization.- Gemini Base small light/shadow optimization.- Take control of bot function will no longer freeze the game for first few frames. - Start RTS system function will no longer freeze the game for first few frames. --------------------------------------------------------------. Penkura Patch 0.1.2.2: Dev-Com.Patch 0.1.2.2 released a little bit earlier than we planned. Introduces much-needed update to the "Overseer" (RTS System) part of the game. Overseer system which is one of the main gameplay element of Penkura had few major changes in its way of materializing and dematerializing objects, from now on, every bot directly connected to "Overseer" system will be able to directly send messages to it about its status or activity. This should not only make using the "Overseer" system a bit easier but will also make every activity or errors made by bot more clear. Another big update, after a lot of work we are able to implement our own navigation system to the game called "Lion's Path". This system allows us to control every AI in the game in all three dimensions, size of the AI, it's speed, turn rate and even its deduction speed can all be changed within this system which greatly speeds up AI development for future updates. For now, the entire system is used by C.A.T, which is used as our AI test in this scenario. Also, we are starting to place new dialog triggers, missions triggers and event triggers around the entire playable landscape, those triggers will be soon used to implement much-needed gameplay elements, storyline progress, and NPC AI.And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.LINK ----> https://discord.gg/2ukYHQmFor more information about the patch please visit our Patch Notes Archive.LINK ----> http://penkura.com/patch-notes/--------------------------------------------------------------Patch 0.1.2.2--------------------------------------------------------------BUG FIXES:- C.A.T won't speed up above its maximum allowed speed.- Unconstructed buildings will be added to the build request list after loading the game.- C.A.T animations will properly play when dematerializing buildings.- Gate at cave entrance will now register player use key.- Tunnel I Windowed, Tunnel T, Tunnel T Windowed, Tunnel I, and Hydrogel Purificator won't affect items physics.- Oxygen Tanks didn't trigger physics activation on the drop.- Dialog Cues won't be ignored if we activate them with a possessed bot.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added in-house 3d navigation system "Lion's Path" v 1.0.- Overseer Screen (RTS mode) have an additional button "Log".- Overseer Screen will now showcase a base message board used by C.A.T.- Overseer Screen "Leave" button is moved to the right to give space for the message board. - C.A.T now uses "Lion's Path" system to set path to the requested building.- C.A.T will now smoothly rotate towards the correct building when flying to it.- C.A.T now understands its maximum speed, max rotation speed and corresponding systems allowing it to smoothly change its location.- C.A.T provides information about its status by sound and Text as a form of in base communication (audio can be heard by everyone in the base, text only in the Overseer system).- C.A.T will now print proper log information to Overseer Screen (RTS mode) adjusted by reason, affected building/object, and base status.- C.A.T will now use a new sound effect to inform about an error.- Two new sounds added to C.A.T behavior.- C.A.T is calculating position and requests of every building in the base by itself rather than requesting information per instance from the base dome. (minor performance boost)- C.A.T AI will now decide by itself the proper procedure of every action depending on location in the base, amount of resources, amount of energy, and priority of action/request.- C.A.T materialization ray now produces 2000 radiation and heat damage in the affected area, which will disintegrate all organic matter.- Added safety Holoposters to Command Center to inform the player about the Materialization Ray.- RTS system is merged with the base system to save performance when checking data for construction purposes. - C.A.T added new dematerialization systems for buildings that will match materialization.- Redesign of the M.M.C user interface to keep all interactive parts of the interface in the close proximity of each other, while providing more space for important parts of the UI.- M.M.C storage lowered from 30 to 12.- 29 Material optimization (minor reduction in ram uses)- Shadows and lights visual update and minor performance boost.- Minor adjustments to C.C.C bot and building presentation.- Added sound effect for storage and inventory when moving items between slots.- Added sound effect for Storage "Take All" button.- Small update to Karenos Landscape. (Additional foliage, minor fixes to terrain, and new normal maps to grass and sand)- Wall Gates now use the same operating system as every other door in the game.- Foots steps sound (Metal) volume increase by 80 %.- Visual update to Polan Crystal.- Visual update to Oxygen Station.- New Dialog triggers added to Karenos.- Missions activators, and event triggers set in preparation for the next patch.- Optimization of 33 materials (lowers Memory requirement, and stables its workflow when fully loaded).- Minor Text corrections.--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption (Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes). And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- Test fix for player passing through the tramp wall when standing still.- Falling through the elevator floor on weaker machines.- Can't jump after exiting the tramp in the introduction level.- Sun slightly shakes when moving on weaker machines. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).- Object optimization in the introduction level (minor performance boost).- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).- Collision update to all caves.- Minor changes to how the position of the Sun is calculated.--------------------------------------------------------------. Penkura Patch 0.1.0.5.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.5.1--------------------------------------------------------------FIXED BUGS:- Item Action Menu allows dropping items inside of furniture (spawning them inside out of reach of player).- Use button closes Item Action Menu.- Use button is still visible after the last item was used.- The split function cannot be used in the furniture.- Destroy function cannot be used inside the furniture and bots.- Items slots are frozen if you use the same slot twice.--------------------------------------------------------------IMPROVEMENTS:- Remove build in Drag and Drop function (bugged on the standalone game).- Added new inventory system.- Middle mouse button now moves items between player inventory and storage.- Inventory Action menu adjustments itself depending on which storage type we open.- Split added to the Furniture.- Destroy added to the Furniture.- Items can be merged inside the furniture.- Hold the mouse button to drag is removed, the player is required to press left mouse button which will highlight the item, then double-click on any slot in the inventory to move an item or swap with another item.- Left mouse button will now highlight items we are interacting with (in the inventory)- Fixes to memory leaks in the Inventory system. (slight boost in performance) - Changelog now showcases patch changes from newest to oldest.--------------------------------------------------------------
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